UNDER CONSTRUCTION

Games

Great Power Competition Frontier WarfareA Call Back to 1990s RTS

Whoever holds the compute holds the advantage.

Remember building your first base in a 90s real-time strategy game? Power plant, refinery, harvesters, war factory, then the rush. This one drags that formula into the age of frontier AI. A near-future USA vs China conflict where rare earth is the ore, compute is the power, and whoever keeps command and control alive wins.

Features

  • Classic base building with tiered Data Centers that provide compute. Rare earth is the ore.
  • C2 network: your base and Joint Operations Center link your units over a mesh. Degraded C2 means delayed orders. No C2 means your units are on their own.
  • Electronic warfare: jamming, spoofing, hackers, and spies.
  • Drones and UAV strikes with planned ingress, strike, and egress routes.
  • 3D print factories for both sides improve output and cut costs.
  • Two asymmetric sides: quality versus quantity, each with its own way to win.

USA

Capability over scale. Fewer, better units with precision weapons and strong electronic warfare.

China

Scale over capability. Mass production, drone swarms and area jamming. Overwhelm with numbers.

The setting is fictional. No real politicians, no real-world events, no propaganda. Both sides are written as capable, professional militaries.

Trailers / Previews